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My variables are already public but only the speed variable shows up in my Inspector, are you getting any errors? Why does my mesh disappear from certain angles? After changing Health to a property, the code will behave the same, but the property won't be shown in the Inspector. What differentiates living as mere roommates from living in a marriage-like relationship? I mean I see everybody is using public variables to edit them in the editor. Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total. Where IMGUI creates the UI for the inspector entirely through script, UI Toolkit allows you to build the UI via script, visually in UI Builder, or a combination of both. Create and attach a default inspector to the foldout using the code below: Below you can find the full source code for all files created in this guide. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I just intended you to check and uncheck the "editing" field, to toggle whether to set the objects position to "position" or just change "position" to the objects position. Answers, How do I get Input Fields to work with a controller? Is it possible to show static fields in the Unity Editor? Unity can serialize any type that is one of the following: All classes that derive from UnityEngine.Object, for example GameObject, MonoBehaviour, etc. If my answer fixed your problem, i'd be glad if you accept it :). Loading a UXML file containing a pre-made UI tree. How to get variables of the script show in unity editor/inspector? UI Toolkit: Fixed MinAttribute for uint and ulong data types. the Allied commanders were appalled to learn that 300 glider troops had drowned at sea. Unity, Short story about swapping bodies as a job; the person who hires the main character misuses his body. My Options_Manager_Editor code: using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEditor; [CanEditMultipleObjects] [CustomEditor (typeof (Options_Manager))] public class Options_Manager_Editor : Editor { public override void OnInspectorGUI () { // Grab the script.