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Use the recruitment post and head northeast. Grab some loot from nearby. Play the Rivian Sapper and destroy all the enemies. If you decided not to hang the deserters earlier, you will find that a bunch more recruits have deserted, taking a chunk of your resources with them. Gascon will trick the guards into opening the gate. Although your goal is to outscore the enemy, Albrich has a nasty ability that he can use every turn: he damages your highest powered unit by the strength the lowest powered one and gains one strength each turn. This page is a finding aid which lists every quest in Thronebreaker: The Witcher Tales. If the battle only lasts one round, however, you should typically discard them after your initial hand is dealt. Play the Skulls to pair up with the Forager. Since you'll be able to increase your morale shortly, so you may want to choose the former option. Reynard has decent strength and the ability to to recharge allied units that have order abilities, such as the Wagenburg and the Regiment Drummer. The goal here is to reduce each Rotfiend enemy to 1 power, but not destroy them. Simple and effective. Decoy (Trinket)Allows you to move a card from your side of the field back into your hand. I'd hold off on doing so, because you can come back here later. Use the recruitment post here and make a note of the nearby shrine. Mandrake (Trinket)Play a random bronze unit from each deck onto your side of the field. After the scene, you will be controlling Meve in the overworld. Your goal is to eliminate the Slave Drivers without allowing any of your units to die. This should allow Eyck to power up to extreme levels. Lyrian Horn (Trinket)Boosts all your units by 2 and damages all enemy units by 2. There are easier ways of taking out enemy units making this card somewhat redundant. You will also receive a new report after the battle. If you look on the noticeboard, you will see that your own (truthful) propaganda is beginning to replace that of the Nilfgaardians. When wagons appear on the enemy side, you have two turns in which to defeat them. The enemy has nine Dark Alley cards on his ranged row, one of which conceals an escape route. In the first round, the enemy will inflict Biting Frost on your rows and play Dwarven Marauder units that power up when Biting Frost is in effect. The Barghests will grow to 7 HP each. The enemy will move a card back to the melee row. Here's a solution. Not bad and synergises nicely with the Skull trinket. Play a third Arbalest on the same row as your other units and destroy the General. Go south and when you see a wooden bridge, leave the main path and go east. If they reach the end of a row, they will turn around. Lay an Arbalest next to him and attack a Rotfiend for 2 HP. Strays Bomber and the Northern Wind trinket works wonders. The Troll will throw the last snowball at your melee row and Meve will survive. Or not since you probably have no need of resources. Destroying the Light Infantry will charge up your Onagers as well as damaging enemies. Note how the Grey Riders follow them around. Xavier Lemmens (Human)Give a card with an Order ability 1 charge. Go through the gate into Hawkesburn and obtain some wood from the woodpile. Fortunately, most attacks on your units damage them by 2 which you can make up with Eyck and the Manticore trophy. Unlock the next fast travel point and go northeast. Make your way northeast and make a note of the shrine. Thronebreaker: The Witcher Tales was supposed to be another grand adventure in the amazing mini-game known as Gwent. The alerted Spotters will have 1, 2 and 4 HP. The Nilfgaardians are using fairly weak units.